Card Codex

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17 May 2024: Card library updated.

Awe for the Guilds

2R · Sorcery

Monocolored creatures can't block this turn.

Similar cards

Color identity:
NameManaTypeText
Ambush 3RInstant Blocking creatures gain first strike until end of turn.
Dorothea, Vengeful Victim WULegendary Creature — Spirit Flying When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat. Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 4/4
Jokulhaups 4RRSorcery Destroy all artifacts, creatures, and lands. They can't be regenerated.
Sapphire Dragon 5UUCreature — Dragon Flying Whenever Sapphire Dragon attacks or blocks, scry 2. 5/6
Reign of Terror 3BBSorcery Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.
Runaway Carriage 4Artifact Creature — Construct Trample When Runaway Carriage attacks or blocks, sacrifice it at end of combat. 5/6
Serra Avenger WWCreature — Angel You can't cast this spell during your first, second, or third turns of the game. Flying, vigilance 3/3
Akawalli, the Seething Tower 1BGLegendary Creature — Fungus Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample. Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature. 3/3
Stomp 1RInstant — Adventure Damage can't be prevented this turn. Stomp deals 2 damage to any target.
Stromgald Spy 3BCreature — Human Rogue Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with their hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn. 2/4
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