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17 May 2024: Card library updated.

Awe for the Guilds

2R · Sorcery

Monocolored creatures can't block this turn.

Similar cards

Color identity:
NameManaTypeText
Serene Master 1WCreature — Human Monk Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat. 0/2
Dread Specter 3BCreature — Specter Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. 2/2
Rope GArtifact — Clue Equipment Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. {2}, Sacrifice Rope: Draw a card. Equip {3}
Gorgon Recluse 3BBCreature — Gorgon Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Madness {B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/4
Gobsmacked 1WEnchantment — Aura Enchant nonland permanent As Gobsmacked enters the battlefield, choose a person outside the game. As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.
Corrosive Ooze 1GCreature — Ooze Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat. 2/2
A-Goma Fada Vanguard 1RCreature — Human Warrior Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors and Equipment you control can't block this turn. 2/2
Alora, Merry Thief 2ULegendary Creature — Halfling Rogue Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step. Choose a Background (You can have a Background as a second commander.) 3/2
Monstrous Step 4GSorcery Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able. Cycling {2} ({2}, Discard this card: Draw a card.)
Berserker's Frenzy 2RInstant Cast this spell only before combat or during combat before blockers are declared. Roll two d20 and ignore the lower roll. 1—14 | Choose any number of creatures. They block this turn if able. 15—20 | You choose which creatures block this turn and how those creatures block.
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