Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Awesome Presence

U · Enchantment — Aura

Enchant creature Enchanted creature can't be blocked unless defending player pays {3} for each creature they control that's blocking it.

Similar cards

Color identity:
NameManaTypeText
Shu Defender 2WCreature — Human Soldier Whenever Shu Defender blocks, it gets +0/+2 until end of turn. 2/2
Town Sentry 2WCreature — Human Soldier Whenever Town Sentry blocks, it gets +0/+2 until end of turn. 2/2
Jaheira, Harper Emissary 1GLegendary Creature — Human Elf Druid Specialize {2} Hexproof from artifacts and enchantments 2/3
Windscouter 3UCreature — Human Scout Flying When Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 3/3
Offering to Asha 2WUInstant Counter target spell unless its controller pays {4}. You gain 4 life.
Vampirism 1BEnchantment — Aura Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.
Sigil of Sleep UEnchantment — Aura Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
Acolyte of the Inferno 2RCreature — Human Monk Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature. 3/1
Defensive Formation WEnchantment Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
Broken Wings 2GInstant Destroy target artifact, enchantment, or creature with flying.
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