Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Awesome Presence

U · Enchantment — Aura

Enchant creature Enchanted creature can't be blocked unless defending player pays {3} for each creature they control that's blocking it.

Similar cards

Color identity:
NameManaTypeText
Plague Mare 1BBCreature — Nightmare Horse Plague Mare can't be blocked by white creatures. When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn. 2/2
Surrak Dragonclaw 2GURLegendary Creature — Human Warrior Flash This spell can't be countered. Creature spells you control can't be countered. Other creatures you control have trample. 6/6
Bog Serpent 5BCreature — Serpent Bog Serpent can't attack unless defending player controls a Swamp. When you control no Swamps, sacrifice Bog Serpent. 5/5
Bright-Palm, Soul Awakener 1RGWLegendary Creature — Fox Shaman Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn. 4/3
Red Cliffs Armada 4UCreature — Human Soldier Red Cliffs Armada can't attack unless defending player controls an Island. 5/4
Wu Warship 2UCreature — Human Soldier Wu Warship can't attack unless defending player controls an Island. 3/3
Zhou Yu, Chief Commander 5UULegendary Creature — Human Soldier Zhou Yu, Chief Commander can't attack unless defending player controls an Island. 8/8
Wrap in Flames 3RSorcery Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Nemesis Mask 3Artifact — Equipment All creatures able to block equipped creature do so. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Subterranean Scout 1RCreature — Goblin Scout When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. 2/1
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