M:tG card similarity search
· Hero Artifact — Equipment
Equipped creature gets +2/+1 and has haste. Equip {2}
Name | Mana | Type | Text |
---|---|---|---|
Dusk Charger | 3B | Creature — Horse | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing. 3/3 |
Invigorated Rampage | 1R | Instant | Choose one — • Target creature gets +4/+0 and gains trample until end of turn. • Two target creatures each get +2/+0 and gain trample until end of turn. |
War Flare | 2RW | Instant | Creatures you control get +2/+1 until end of turn. Untap those creatures. |
Fiery Mantle | 1R | Enchantment — Aura | Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand. |
Axgard Cavalry | 1R | Creature — Dwarf Berserker | {T}: Target creature gains haste until end of turn. 2/2 |
Rakka Mar | 2RR | Legendary Creature — Human Shaman | Haste {R}, {T}: Create a 3/1 red Elemental creature token with haste. 2/2 |
Veteran's Armaments | 2 | Tribal Artifact — Soldier Equipment | Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. Equip {2} |
Abzan Falconer | 2W | Creature — Human Soldier | Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying. 2/3 |
Take to the Streets | 4G | Sorcery | Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn. |
Accelerated Mutation | 3GG | Instant | Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control. |