Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Axebane Ferox

2GG · Creature — Beast

Deathtouch, haste Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.) 4/4

Similar cards

Color identity:
NameManaTypeText
Intervention 2RWInstant Intervention deals 3 damage to any target and you gain 3 life.
Lightning Helix RWInstant Lightning Helix deals 3 damage to any target and you gain 3 life.
Vampiric Feast 5BBSorcery Vampiric Feast deals 4 damage to any target and you gain 4 life.
Warleader's Helix 2RWInstant Warleader's Helix deals 4 damage to any target and you gain 4 life.
Kozilek, Butcher of Truth 10Legendary Creature — Eldrazi When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. 12/12
Witching Well UArtifact When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) {3}{U}, Sacrifice Witching Well: Draw two cards.
Nocturnal Feeder 2BCreature — Vampire Rogue Flying When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life. 2/1
Kheru Bloodsucker 2BCreature — Vampire Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. {2}{B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker. 2/2
Squee, Dubious Monarch 2RLegendary Creature — Goblin Noble Haste Whenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking. You may cast Squee, Dubious Monarch from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost. 2/2
Break Out RGSorcery Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.
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