M:tG card similarity search
1R · Creature — Phyrexian Wizard
Axiom Engraver enters the battlefield with two oil counters on it. {T}, Remove an oil counter from Axiom Engraver, Discard a card: Draw a card. 1/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Free from Flesh | R | Instant | Target creature gets +2/+2 until end of turn. Put two oil counters on it. |
| Riverwise Augur | 3U | Creature — Merfolk Wizard | When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. 2/2 |
| Swarm of Bloodflies | 4B | Creature — Insect | Flying Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies. 0/0 |
| Chamber Sentry | X | Artifact Creature — Construct | Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. {X}, {T}, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target. {W}{U}{B}{R}{G}: Return Chamber Sentry from your graveyard to your hand. 0/0 |
| Phantom Nomad | 1W | Creature — Spirit Nomad | Phantom Nomad enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad. 0/0 |
| Greenwheel Liberator | 1G | Creature — Elf Warrior | Revolt — Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. 2/1 |
| Aven Courier | 1U | Creature — Bird Advisor | Flying Whenever Aven Courier attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it. 1/1 |
| Timecrafting | XR | Instant | Choose one — • Remove X time counters from target permanent or suspended card. • Put X time counters on target permanent with a time counter on it or suspended card. |
| Veiled Ascension | 3W | Enchantment | When Veiled Ascension enters the battlefield, put a flying counter on each face-down creature you control. Face-down creatures you control enter the battlefield with a flying counter on them. At the beginning of your upkeep, you may cloak the top card of your library. |
| Invigorating Hot Spring | 1RG | Enchantment | Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it. Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.) Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn. |