M:tG card similarity search
1R · Creature — Phyrexian Wizard
Axiom Engraver enters the battlefield with two oil counters on it. {T}, Remove an oil counter from Axiom Engraver, Discard a card: Draw a card. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Facet Reader | 1U | Creature — Human Wizard | {1}, {T}: Draw a card, then discard a card. 1/2 |
Research Assistant | 1U | Creature — Human Wizard | {3}{U}, {T}: Draw a card, then discard a card. 1/3 |
Teferi's Protege | 2U | Creature — Human Wizard | {1}{U}, {T}: Draw a card, then discard a card. 2/3 |
Thought Courier | 1U | Creature — Human Wizard | {T}: Draw a card, then discard a card. 1/1 |
Frontline Sage | 2U | Creature — Human Wizard | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}, {T}: Draw a card, then discard a card. 0/1 |
Messenger Jays | 4U | Creature — Bird | Flying Council's dilemma — When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card. 2/1 |
Tidal Influence | 2U | Enchantment | Cast this spell only if no permanents named Tidal Influence are on the battlefield. Tidal Influence enters the battlefield with a tide counter on it. At the beginning of your upkeep, put a tide counter on Tidal Influence. As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it. |
Furtive Analyst | 2U | Creature — Human Wizard | Vigilance {2}, {T}: Draw a card, then discard a card. 1/4 |
Markov Dreadknight | 3BB | Creature — Vampire Knight | Flying {2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight. 3/3 |
Teferi's Tutelage | 2U | Enchantment | When Teferi's Tutelage enters the battlefield, draw a card, then discard a card. Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.) |