M:tG card similarity search
1W · Creature — Human Advisor
{T}: Tap target creature with power 2 or less. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Wretched Banquet | B | Sorcery | Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield. |
Mournwillow | 1BG | Creature — Plant Skeleton | Haste Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn. 3/2 |
Dreadhorde Invasion | 1B | Enchantment | At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. |
Ali Baba | R | Creature — Human Rogue | {R}: Tap target Wall. 1/1 |
Not of This World | 7 | Tribal Instant — Eldrazi | Counter target spell or ability that targets a permanent you control. This spell costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater. |
Loxodon Mystic | 3WW | Creature — Elephant Cleric | {W}, {T}: Tap target creature. 3/3 |
Crater's Claws | XR | Sorcery | Crater's Claws deals X damage to any target. Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater. |
Celestial Judgment | 4WW | Sorcery | For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way. |
Mycoid Shepherd | 1GGW | Creature — Fungus | Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life. 5/4 |
Cactusfolk Sureshot | 2RG | Creature — Plant Mercenary | Reach Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn. 4/4 |