Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Aysen Bureaucrats

1W · Creature — Human Advisor

{T}: Tap target creature with power 2 or less. 1/1

Similar cards

Color identity:
NameManaTypeText
Wretched Banquet BSorcery Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
Mournwillow 1BGCreature — Plant Skeleton Haste Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn. 3/2
Dreadhorde Invasion 1BEnchantment At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Ali Baba RCreature — Human Rogue {R}: Tap target Wall. 1/1
Not of This World 7Tribal Instant — Eldrazi Counter target spell or ability that targets a permanent you control. This spell costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
Loxodon Mystic 3WWCreature — Elephant Cleric {W}, {T}: Tap target creature. 3/3
Crater's Claws XRSorcery Crater's Claws deals X damage to any target. Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
Celestial Judgment 4WWSorcery For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
Mycoid Shepherd 1GGWCreature — Fungus Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life. 5/4
Cactusfolk Sureshot 2RGCreature — Plant Mercenary Reach Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn. 4/4
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