M:tG card similarity search
2WW · Creature — Human Knight
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control. 2+*/2+*
Name | Mana | Type | Text |
---|---|---|---|
Zhalfirin Shapecraft | 1U | Instant | Target creature has base power and toughness 4/3 until end of turn. Draw a card. |
Turn | 2U | Instant | Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1. Fuse (You may cast one or both halves of this card from your hand.) |
Valakut Fireboar | 4R | Creature — Elemental Boar | Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn. 1/7 |
Inkfathom Witch | 1U/B | Creature — Merfolk Wizard | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn. 1/1 |
Legion Reconsecrator | 2B | Creature — Vampire Soldier | Whenever Legion Reconsecrator attacks, exile up to one target creature card from a graveyard. If you do, conjure a duplicate of it into your graveyard. The duplicate perpetually becomes a black Skeleton with base power and toughness 3/1 in addition to its other colors and types. When Legion Reconsecrator dies, return another target creature card with power or toughness 1 from your graveyard to the battlefield. 3/2 |
Kasmina's Transmutation | 1U | Enchantment — Aura | Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1. |
Monstrous War-Leech | 3B | Creature — Leech Horror | Kicker {U} (You may pay an additional {U} as you cast this spell.) As Monstrous War-Leech enters the battlefield, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.) Monstrous War-Leech's power and toughness are each equal to the highest mana value among cards in your graveyard. */* |
Merfolk Thaumaturgist | 2U | Creature — Merfolk Wizard | {T}: Switch target creature's power and toughness until end of turn. 1/2 |
Witness Protection | U | Enchantment — Aura | Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.) |
Kiyomaro, First to Stand | 3WW | Legendary Creature — Spirit | Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. */* |