M:tG card similarity search
2WW · Creature — Human Knight
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control. 2+*/2+*
| Name | Mana | Type | Text |
|---|---|---|---|
| Ritual Guardian | 2W | Creature — Human Soldier | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn. 3/2 |
| Yotia Declares War | 1R | Enchantment — Saga | Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter. II — Tap any number of untapped artifacts you control. When you do, Yotia Declares War deals that much damage to target creature or planeswalker. III — Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn. |
| Bell Borca, Spectral Sergeant | 2RW | Legendary Creature — Spirit Soldier | Note the mana value of each card as it's put into exile. Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn. At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. */5 |
| Orchard Warden | 4GG | Creature — Treefolk Shaman | Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness. 4/6 |
| Impetuous Protege | 2R | Creature — Human Warrior | Partner with Proud Mentor (When this creature enters the battlefield, target player may put Proud Mentor into their hand from their library, then shuffle.) Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control. 0/4 |
| Ethercaste Knight | WU | Artifact Creature — Human Knight | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 1/3 |
| Outrider of Jhess | 3U | Creature — Human Knight | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 2/2 |
| Master of Winds | 2UU | Creature — Sphinx Wizard | Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. 1/4 |
| Cosmic Epiphany | 4UU | Sorcery | Draw cards equal to the number of instant and sorcery cards in your graveyard. |
| Leafkin Avenger | 2RG | Creature — Elemental Druid | {T}: Add {G} for each creature with power 4 or greater you control. {7}{R}: Leafkin Avenger deals damage equal to its power to target player or planeswalker. 4/3 |