M:tG card similarity search
3GG · Legendary Creature — Spirit
Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.) 7/3
| Name | Mana | Type | Text | 
|---|---|---|---|
| Reach of Shadows | 4B | Instant | Destroy target creature that's one or more colors. | 
| Elvish Hydromancer | 2G | Creature — Elf Wizard | Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) When Elvish Hydromancer enters the battlefield, if it was kicked, create a token that's a copy of target creature you control. 3/2 | 
| Fade Away | 2U | Sorcery | For each creature, its controller sacrifices a permanent unless they pay {1}. | 
| Stop That | B | Instant | Target player discards a card. Gotcha — If an opponent audibly flicks the cards in their hand, you may say "Gotcha!" When you do, return Stop That from your graveyard to your hand. | 
| Soaring Thought-Thief | UB | Creature — Human Rogue | Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards. 1/3 | 
| Excise | XW | Instant | Exile target attacking creature unless its controller pays {X}. | 
| Takeno, Samurai General | 5W | Legendary Creature — Human Samurai | Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has. 3/3 | 
| Take Up Arms | 4W | Instant | Create three 1/1 white Warrior creature tokens. | 
| Moradin's Disciples | 3W | Creature — Dwarf Cleric | Double team Whenever Moradin's Disciples attacks, tap target creature defending player controls. 2/3 | 
| Hedge Troll | 2G | Creature — Troll Cleric | Hedge Troll gets +1/+1 as long as you control a Plains. {W}: Regenerate Hedge Troll. 2/2 |