Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ayumi, the Last Visitor

3GG · Legendary Creature — Spirit

Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.) 7/3

Similar cards

Color identity:
NameManaTypeText
Deep-Sea Terror 4UUCreature — Serpent Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard. 6/6
View from Above 1UInstant Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
A-Gutter Shortcut Enchantment — Aura Enchant creature Enchanted creature gets +3/+0. It can't be blocked as long as it's attacking alone. If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.
Skirsdag Flayer 1BCreature — Human Cleric {3}{B}, {T}, Sacrifice a Human: Destroy target creature. 1/1
Cunning Advisor 3BCreature — Human Advisor {T}: Target opponent discards a card. Activate only during your turn, before attackers are declared. 1/1
Devout Harpist WCreature — Human {T}: Destroy target Aura attached to a creature. 1/1
Vivien of the Arkbow 4GGLegendary Planeswalker — Vivien [+2]: Put two +1/+1 counters on up to one target creature. [−3]: Target creature you control deals damage equal to its power to target creature you don't control. [−9]: Creatures you control get +4/+4 and gain trample until end of turn. Loyalty 5
The War Games 2WWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield. II, III — Put a +1/+1 counter on each Warrior creature. IV — You may exile a nontoken creature you control. When you do, exile all Warriors.
Hag of Scoured Thoughts 2BCreature — Hag Warlock At the beginning of your upkeep, each opponent mills five cards. Then exile each opponent's graveyard. 2/2
Harvesttide Infiltrator 2RCreature — Human Werewolf Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/2
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