M:tG card similarity search
2UUU · Legendary Creature — Human Wizard
Tap an untapped Wizard you control: Draw a card. 0/2
Name | Mana | Type | Text |
---|---|---|---|
Wall of Mulch | 1G | Creature — Wall | Defender (This creature can't attack.) {G}, Sacrifice a Wall: Draw a card. 0/4 |
Robe of the Archmagi | 2U | Artifact — Equipment | Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip {4} Equip Shaman, Warlock, or Wizard {1} |
Mnemonic Sphere | 1U | Artifact | {1}{U}, Sacrifice Mnemonic Sphere: Draw two cards. Channel — {U}, Discard Mnemonic Sphere: Draw a card. |
Wirewood Savage | 2G | Creature — Elf | Whenever a Beast enters the battlefield, you may draw a card. 2/2 |
Hindering Light | WU | Instant | Counter target spell that targets you or a permanent you control. Draw a card. |
Keep Safe | 1U | Instant | Counter target spell that targets a permanent you control. Draw a card. |
Disciple of Grace | 1W | Creature — Human Cleric | Protection from black Cycling {2} ({2}, Discard this card: Draw a card.) 1/2 |
Sliv-Mizzet, Hivemind | 2UURR | Legendary Creature — Dragon Sliver | Slivers you control have flying and "Whenever you draw a card, this creature deals 1 damage to any target" and "{T}: Draw a card." 4/4 |
Fan Bearer | W | Creature — Zombie | {2}, {T}: Tap target creature. 1/2 |
Kelpie Guide | 2U | Creature — Beast | {T}: Untap another target permanent you control. {T}: Tap target permanent. Activate only if you control eight or more lands. 2/2 |