Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Azami, Lady of Scrolls

2UUU · Legendary Creature — Human Wizard

Tap an untapped Wizard you control: Draw a card. 0/2

Similar cards

Color identity:
NameManaTypeText
Provoke 1GInstant Untap target creature you don't control. That creature blocks this turn if able. Draw a card.
Lullmage Mentor 1UUCreature — Merfolk Wizard Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell. 2/2
Ardent Electromancer 2RCreature — Human Wizard When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/2
Fissure Wizard 1RCreature — Goblin Wizard When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card. 2/1
Nantuko Shaman 2GCreature — Insect Shaman When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card. Suspend 1—{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 3/2
Gale, Temporal Conduit 3UULegendary Creature — Human Wizard Whenever you cast an instant or sorcery spell, draw a card, then discard a card. 4/5
Sage of Lat-Nam 1UCreature — Human Artificer {T}, Sacrifice an artifact: Draw a card. 1/2
Vhal, Scholar of Tactics 2WULegendary Creature — Human Wizard When this creature specializes, remove all study counters from it. When you do, distribute that many +1/+1 counters among any number of target creatures. {T}: Draw a card, then discard a card. 4/4
Omenspeaker 1UCreature — Human Wizard When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/3
Mist Dancer 4UCreature — Merfolk Wizard Flying Other Merfolk you control get +1/+0 and have flying. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3
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