M:tG card similarity search
· Legendary Creature — Spirit
Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn. 5/2
Name | Mana | Type | Text |
---|---|---|---|
Saltcrusted Steppe | Land | {T}: Add {C}. {1}, {T}: Put a storage counter on Saltcrusted Steppe. {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}. | |
Academic Dispute | R | Instant | Target creature blocks this turn if able. You may have it gain reach until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
Hexavus | 6 | Artifact Creature — Construct | Flying Hexavus enters the battlefield with six +1/+1 counters on it. {1}, Remove a +1/+1 counter from Hexavus: Put a flying counter on another target creature. {1}, Remove a counter from another creature you control: Put a +1/+1 counter on Hexavus. 0/0 |
Soltari Emissary | 1W | Creature — Soltari Soldier | {W}: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 2/1 |
Soul Stair Expedition | B | Enchantment | Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand. |
Lost Isle Calling | 1U | Enchantment | Whenever you scry, put a verse counter on Lost Isle Calling. {4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery. |
Kyodai, Soul of Kamigawa | 3W | Legendary Creature — Dragon Spirit | Flash Flying When Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai. {W}{U}{B}{R}{G}: Kyodai gets +5/+5 until end of turn. 3/3 |
Beaming Defiance | 1W | Instant | Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
Blossoming Defense | G | Instant | Target creature you control gets +2/+2 and gains hexproof until end of turn. |
Dive Down | U | Instant | Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |