Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Azorius Arrester

1W · Creature — Human Soldier

When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 2/1

Similar cards

Color identity:
NameManaTypeText
Goblin Fireleaper 1RCreature — Goblin Warrior {1}{R}: Goblin Fireleaper gets +1/+0 until end of turn. When Goblin Fireleaper dies, it deals damage equal to its power to target creature an opponent controls. 1/1
Fallaji Vanguard 2RWCreature — Human Soldier First strike Whenever Fallaji Vanguard or another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. 2/3
Balefire Dragon 5RRCreature — Dragon Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. 6/6
Chronobot 2Artifact Creature — Construct When Chronobot enters the battlefield, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.) 2/2
Kjeldoran Elite Guard 3WCreature — Human Soldier {T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat. 2/2
Word of Command BBInstant Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
Muse Drake 3UCreature — Drake Flying When Muse Drake enters the battlefield, draw a card. 1/3
Ironpaw Aspirant 1WCreature — Cat Warrior When Ironpaw Aspirant enters the battlefield, put a +1/+1 counter on target creature. 1/2
Cathedral Acolyte 1GCreature — Human Cleric Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) {T}: Put a +1/+1 counter on target creature that entered the battlefield this turn. 1/2
Enslaved Horror 3BCreature — Horror When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield. 4/4
Page 192