M:tG card similarity search
1WWU · Instant
Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Sarevok, Mighty Usurper | 3BG | Legendary Creature — Human Knight | Trample At the beginning of combat on your turn, target creature you control gains trample and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4 |
| Vampiric Embrace | 2BB | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature. |
| Kaito, Dancing Shadow | 2UB | Legendary Planeswalker — Kaito | Whenever one or more creatures you control deal combat damage to a player, you may return one of them to its owner's hand. If you do, you may activate loyalty abilities of Kaito twice this turn rather than only once. [+1]: Up to one target creature can't attack or block until your next turn. [0]: Draw a card. [−2]: Create a 2/2 colorless Drone artifact creature token with deathtouch and "When this creature leaves the battlefield, each opponent loses 2 life and you gain 2 life." Loyalty 3 |
| Ozolith, the Shattered Spire | 1G | Legendary Artifact | If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead. {1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Goblin Sleigh Ride | 1R | Sorcery | Target creature you control climbs into Goblin Sleigh Ride. You slide them on their merry way. If the creature stayed on, it deals damage equal to its toughness to each other creature touched during the slide. |
| Goblin Dark-Dwellers | 3RR | Creature — Goblin | Menace When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. 4/4 |
| Deepfathom Echo | 2GU | Creature — Merfolk Spirit | At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 4/4 |
| Nightscape Master | 2BB | Creature — Zombie Wizard | {U}{U}, {T}: Return target creature to its owner's hand. {R}{R}, {T}: Nightscape Master deals 2 damage to target creature. 2/2 |
| Surrak, the Hunt Caller | 2GG | Legendary Creature — Human Warrior | Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. 5/4 |
| Diluvian Primordial | 5UU | Creature — Avatar | Flying When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead. 5/5 |