M:tG card similarity search
1BR · Creature — Azra Warrior
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Haze of Pollen | 1G | Instant | Prevent all combat damage that would be dealt this turn. Cycling {3} ({3}, Discard this card: Draw a card.) |
| Lull | 1G | Instant | Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Blood for the Blood God! | 8BBR | Instant | This spell costs {1} less to cast for each creature that died this turn. Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God! |
| Ravenous Rats | 1B | Creature — Rat | When Ravenous Rats enters the battlefield, target opponent discards a card. 1/1 |
| Kris Mage | R | Creature — Human Spellshaper | {R}, {T}, Discard a card: Kris Mage deals 1 damage to any target. 1/1 |
| Double Deal | 4R | Sorcery | Choose another player. Double Deal deals 3 damage to that player. At the beginning of the first upkeep in your next game with that player, Double Deal deals 3 damage to the player. |
| Dazzling Sphinx | 3UU | Creature — Sphinx | Flying Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. 4/5 |
| Fighting Chance | R | Instant | For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. |
| Black Cat | 1B | Creature — Zombie Cat | When Black Cat dies, target opponent discards a card at random. 1/1 |
| Ghirapur | Plane — Kaladesh | At the beginning of combat on your turn, until end of turn, each noncreature, non-Vehicle artifact you control becomes a 5/3 Vehicle in addition to its other types and gains trample, haste, and crew 2. Whenever chaos ensues, return target noncreature artifact card from your graveyard to your hand. |