M:tG card similarity search
2G · Legendary Creature — Human Monk
You may play two additional lands on each of your turns. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Gryff Rider | 2W | Creature — Human Knight | Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) 2/1 |
A-Zar Ojanen, Scion of Efrava | 3GW | Legendary Creature — Cat Warrior | Domain — Whenever Zar Ojanen, Scion of Efrava enters the battlefield or becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control. 4/4 |
Territorial Maro | 4G | Creature — Elemental | Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control. */* |
Benalish Faithbonder | 1W | Creature — Human Cleric | Vigilance Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 1/3 |
Lu Meng, Wu General | 3UU | Legendary Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 4/4 |
Shu Cavalry | 2W | Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 2/2 |
Shu Elite Companions | 4W | Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 3/3 |
Wei Elite Companions | 4B | Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 3/3 |
Wei Strike Force | 2B | Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 2/1 |
Wu Elite Cavalry | 3U | Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 2/3 |