Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Azusa, Lost but Seeking

2G · Legendary Creature — Human Monk

You may play two additional lands on each of your turns. 1/2

Similar cards

Color identity:
NameManaTypeText
X UBLegendary Creature — Human Spy As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed. {U}{B}, {T}: Put X into target opponent's hand. {3}{U}{B}: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost. 2/2
Awaken the Ancient 1RRREnchantment — Aura Enchant Mountain Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
Akki Avalanchers RCreature — Goblin Warrior Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate only once each turn. 1/1
Mycosynth Lattice 6Artifact All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.
Fireblast 4RRInstant You may sacrifice two Mountains rather than pay this spell's mana cost. Fireblast deals 4 damage to any target.
Words of Wisdom 1UInstant You draw two cards, then each other player draws a card.
Scalebane's Elite 3GWCreature — Human Soldier Protection from black 4/4
Guul Draz Overseer 4BBCreature — Vampire Flying Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead. 3/4
Orcish Squatters 4RCreature — Orc Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn. 2/3
Timebender UCreature — Human Wizard Morph {U} When Timebender is turned face up, choose one — • Remove two time counters from target permanent or suspended card. • Put two time counters on target permanent with a time counter on it or suspended card. 1/1
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