M:tG card similarity search
2U · Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
Name | Mana | Type | Text |
---|---|---|---|
Breaching Hippocamp | 3U | Creature — Horse Fish | Flash (You may cast this spell any time you could cast an instant.) When Breaching Hippocamp enters the battlefield, untap another target creature you control. 3/2 |
Dust Animus | 1W | Creature — Spirit | Flying If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 2/3 |
Portent Tracker | 1G | Creature — Satyr Scout | {T}: Untap target land. {T}: Choose target battle. If an opponent protects it, remove a defense counter from it. Otherwise, put a defense counter on it. Activate only as a sorcery. 1/1 |
Aphetto Alchemist | 1U | Creature — Human Wizard | {T}: Untap target artifact or creature. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/2 |
Cerulean Wisps | U | Instant | Target creature becomes blue until end of turn. Untap that creature. Draw a card. |
Citadel of Pain | 2R | Enchantment | At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control. |
Revelsong Horn | 2 | Artifact | {1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn. |
Lulu, Loyal Hollyphant | 3W | Legendary Creature — Elephant Angel | Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them. Choose a Background (You can have a Background as a second commander.) 3/2 |
Gerrard's Command | GW | Instant | Untap target creature. It gets +3/+3 until end of turn. |
Inspirit | 2W | Instant | Untap target creature. It gets +2/+4 until end of turn. |