M:tG card similarity search
RGW · Creature — Elf Druid
Alliance — Whenever one or more other creatures enter the battlefield under your control, seek a land card, then put it onto the battlefield tapped. This ability triggers only once each turn. 3/4
Name | Mana | Type | Text |
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Tainted Aether | 2BB | Enchantment | Whenever a creature enters the battlefield, its controller sacrifices a creature or land. |
Cloaked Cadet | 4G | Creature — Human Ranger | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn. 2/4 |
Planar Bridge | 6 | Legendary Artifact | {8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle. |
Hired Giant | 3R | Creature — Giant | When Hired Giant enters the battlefield, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles. 4/4 |
Nurgle's Conscription | 4B | Instant | Put target creature card from an opponent's graveyard onto the battlefield tapped under your control, then exile that player's graveyard. |
Kenessos, Priest of Thassa | 1U | Legendary Creature — Merfolk Cleric | If you would scry a number of cards, scry that many cards plus one instead. {3}{G/U}: Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library. 1/3 |
Hakbal of the Surging Soul | 2GU | Legendary Creature — Merfolk Scout | At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. 3/3 |
Extract from Darkness | 3UB | Sorcery | Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. |
Nullhide Ferox | 2GG | Creature — Beast | Hexproof You can't cast noncreature spells. {2}: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability. If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard. 6/6 |
Dúnedain Rangers | 3G | Creature — Human Ranger | Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you. 4/4 |