M:tG card similarity search
U · Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.
Name | Mana | Type | Text |
---|---|---|---|
Valakut Invoker | 2R | Creature — Human Shaman | {8}: Valakut Invoker deals 3 damage to any target. 2/3 |
Floodgate | 3U | Creature — Wall | Defender (This creature can't attack.) When Floodgate has flying, sacrifice it. When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying. 0/5 |
Goblin Goliath | 4RR | Creature — Goblin Mutant | When Goblin Goliath enters the battlefield, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have. {3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead. 5/4 |
Weight of Conscience | 1W | Enchantment — Aura | Enchant creature Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Exile enchanted creature. |
Tome of Gadwick | U | Artifact — Equipment | Whenever equipped creature deals combat damage to a player, conjure a random card from Tome of Gadwick's spellbook into your hand. Equip {1} |
Dead Reckoning | 1BB | Sorcery | You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature. |
Incriminating Impetus | 2B/R | Enchantment — Aura | Enchant creature When Incriminating Impetus enters the battlefield, suspect enchanted creature. (It has menace and can't block.) Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) |
Vithian Stinger | 2R | Creature — Human Shaman | {T}: Vithian Stinger deals 1 damage to any target. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 0/1 |
Knight of the Hokey Pokey | WW | Creature — Knight | First strike {1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.) 2/2 |
Deem Worthy | 4R | Instant | Deem Worthy deals 7 damage to target creature. Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) When you cycle Deem Worthy, you may have it deal 2 damage to target creature. |