Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bad Ass

2BB · Creature — Donkey Zombie

{1}{B}, Growl: Regenerate Bad Ass. 3.5/1

Similar cards

Color identity:
NameManaTypeText
Krakilin XGGCreature — Beast Krakilin enters the battlefield with X +1/+1 counters on it. {1}{G}: Regenerate Krakilin. 0/0
Scavenging Ghoul 3BCreature — Zombie At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. 2/2
Call In a Professional 2RInstant Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.)
Bonded Construct 1Artifact Creature — Construct Bonded Construct can't attack alone. 2/1
Drownyard Amalgam 4UCreature — Zombie Horror When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.) {2}{U}: Drownyard Amalgam can't be blocked this turn. 3/6
Sphinx of the Final Word 5UUCreature — Sphinx This spell can't be countered. Flying, hexproof Instant and sorcery spells you control can't be countered. 5/5
Serene Heart 1GInstant Destroy all Auras.
Jadar, Ghoulcaller of Nephalia 1BLegendary Creature — Human Wizard At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) 1/1
Seafaring Werewolf Creature — Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1
Cradle to Grave 1BInstant Destroy target nonblack creature that entered the battlefield this turn.
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