Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bad Moon

1B · Enchantment

Black creatures get +1/+1.

Similar cards

Color identity:
NameManaTypeText
Cartouche of Knowledge 1UEnchantment — Aura Cartouche Enchant creature you control When Cartouche of Knowledge enters the battlefield, draw a card. Enchanted creature gets +1/+1 and has flying.
Will of the All-Hunter 1WInstant Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it. Cycling {2} ({2}, Discard this card: Draw a card.)
Benalish Honor Guard 1WCreature — Human Knight Benalish Honor Guard gets +1/+0 for each legendary creature you control. 2/2
Hyena Umbra WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has first strike. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Immerwolf 1RGCreature — Wolf Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform. 2/2
Astral Wingspan 4UEnchantment — Aura Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature When Astral Wingspan enters the battlefield, draw a card. Enchanted creature gets +2/+2 and has flying.
Infantry Veteran WCreature — Human Soldier {T}: Target attacking creature gets +1/+1 until end of turn. 1/1
Lightning Talons 2REnchantment — Aura Enchant creature Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
Prairie Survivalist 1WCreature — Human Scout Flying At the beginning of combat on your turn, target creature you control perpetually gets +1/+0. Then choose a creature card in your hand. It perpetually gets +1/+0. 0/1
Bladed Battle-Fan 1BArtifact — Equipment Flash When Bladed Battle-Fan enters the battlefield, attach it to target creature you control. That creature gains indestructible until end of turn. Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Page 83