Card Codex

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17 May 2024: Card library updated.

Bad Wolf Bay

· Plane — Earth

At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. When chaos ensues, cards can't enter the battlefield from exile this turn. Then planeswalk.

Similar cards

Color identity:
NameManaTypeText
Realm Razer 3RGWCreature — Beast When Realm Razer enters the battlefield, exile all lands. When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control. 4/2
Harried Dronesmith 3RCreature — Human Artificer At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step. 2/3
Telim'Tor's Edict RInstant Exile target permanent you own or control. Draw a card at the beginning of the next turn's upkeep.
Blood Frenzy 1RInstant Cast this spell only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
Maddening Imp 2BCreature — Imp Flying {T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat. 1/1
Oji, the Exquisite Blade 2WULegendary Creature — Human Monk When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2. Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control. 2/3
Initiates of the Ebon Hand BCreature — Cleric {1}: Add {B}. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step. 1/1
Varchild's Crusader 3RCreature — Human Knight {0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step. 3/2
Slithery Stalker 1BBCreature — Nightmare Horror Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls. When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control. 1/1
Trove of Temptation 3REnchantment Each opponent must attack you or a planeswalker you control with at least one creature each combat if able. At the beginning of your end step, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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