M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Rise and Shine | 1U | Sorcery | Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
Mistform Wakecaster | 4U | Creature — Illusion | Flying {1}: Mistform Wakecaster becomes the creature type of your choice until end of turn. {2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn. 2/3 |
Death's Caress | 3BB | Sorcery | Destroy target creature. If that creature was a Human, you gain life equal to its toughness. |
Deepwood Wolverine | G | Creature — Wolverine | Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. 1/1 |
Grasping Giant | 5W | Creature — Giant | Vigilance Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield. 5/7 |
Orgg | 3RR | Creature — Orgg | Trample Orgg can't attack if defending player controls an untapped creature with power 3 or greater. Orgg can't block creatures with power 3 or greater. 6/6 |
Dragonfly Pilot | W | Creature — Fox Pilot | When Dragonfly Pilot enters the battlefield, conjure a card named Dragonfly Suit into your hand. Dragonfly Pilot crews Vehicles as though its power were 2 greater. 1/1 |
Kagemaro, First to Suffer | 3BB | Legendary Creature — Demon Spirit | Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. {B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand. */* |
Drowsing Tyrannodon | 1G | Creature — Dinosaur | Defender (This creature can't attack.) As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender. 3/3 |
The Great Aerie | Plane — Tarkir | When you planeswalk to The Great Aerie and at the beginning of your upkeep, bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.) Whenever chaos ensues, choose up to one target creature you control and up to one target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other. |