Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bag End Porter

3G · Creature — Dwarf

Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control. 4/4

Similar cards

Color identity:
NameManaTypeText
Rush of Blood 2RInstant Target creature gets +X/+0 until end of turn, where X is its power.
Kjeldoran Knight WWCreature — Human Knight Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {1}{W}: Kjeldoran Knight gets +1/+0 until end of turn. {W}{W}: Kjeldoran Knight gets +0/+2 until end of turn. 1/1
Ivy Seer 3GCreature — Elf Wizard {2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. 1/1
Sierra, Nuka's Biggest Fan 3WLegendary Creature — Human Citizen The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token. Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra. 3/4
Slashing Tiger 2GGCreature — Cat Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn. 3/3
Trained Cheetah 2GCreature — Cat Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn. 2/2
Deepwood Wolverine GCreature — Wolverine Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. 1/1
Razorclaw Bear 2GGCreature — Bear Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn. 3/3
Novablast Wurm 3GGWWCreature — Wurm Whenever Novablast Wurm attacks, destroy all other creatures. 7/7
Duskworker 4Artifact Creature — Construct Whenever Duskworker becomes blocked, regenerate it. {3}: Duskworker gets +1/+0 until end of turn. 2/2
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