Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Baird, Argivian Recruiter

RW · Legendary Creature — Human Soldier

At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token. 2/2

Similar cards

Color identity:
NameManaTypeText
Rakdos Guildmage B/RB/RCreature — Zombie Shaman ({B/R} can be paid with either {B} or {R}.) {3}{B}, Discard a card: Target creature gets -2/-2 until end of turn. {3}{R}: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step. 2/2
Dress Down 1UEnchantment Flash When Dress Down enters the battlefield, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice Dress Down.
Hive Stirrings 2WSorcery Create two 1/1 colorless Sliver creature tokens.
Dragonshift 1URInstant Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying. Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Envoy of Okinec Ahau 2WCreature — Cat Advisor {4}{W}: Create a 1/1 colorless Gnome artifact creature token. 3/3
Eccentric Apprentice 2UCreature — Tiefling Wizard Flying When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn. 2/2
Phantasmal Form 2UInstant Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card.
Creepy Puppeteer 3RCreature — Human Rogue Haste Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn. 4/3
Psychic Vortex 2UUEnchantment Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, sacrifice a land and discard your hand.
Daru Encampment Land {T}: Add {C}. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
Page 132