M:tG card similarity search
2WW · Legendary Creature — Human Soldier
Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. 2/4
Name | Mana | Type | Text |
---|---|---|---|
Skyline Scout | 1W | Creature — Human Scout | Whenever Skyline Scout attacks, you may pay {1}{W}. If you do, it gains flying until end of turn. 2/1 |
Chandra, Legacy of Fire | 4R | Legendary Planeswalker — Chandra | At the beginning of your end step, Chandra, Legacy of Fire deals X damage to each opponent, where X is the number of planeswalkers you control. [+1]: Add {R} for each planeswalker you control. [0]: Remove a loyalty counter from each of any number of permanents you control. Exile that many cards from the top of your library. You may play them this turn. Loyalty 3 |
Sealock Monster | 3UU | Creature — Octopus | Sealock Monster can't attack unless defending player controls an Island. {5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types. 5/5 |
Sunpetal Grove | Land | Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}. | |
Wild Leotau | 2GG | Creature — Cat | At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}. 5/4 |
Cleansing | WWW | Sorcery | For each land, destroy that land unless any player pays 1 life. |
Carnophage | B | Creature — Zombie | At the beginning of your upkeep, tap Carnophage unless you pay 1 life. 2/2 |
Sangrophage | BB | Creature — Zombie | At the beginning of your upkeep, tap Sangrophage unless you pay 2 life. 3/3 |
Grip of Amnesia | 1U | Instant | Counter target spell unless its controller exiles all cards from their graveyard. Draw a card. |
Illusionist's Gambit | 2UU | Instant | Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat. |