M:tG card similarity search
1U · Creature — Human Peasant
Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 2/1
Name | Mana | Type | Text |
---|---|---|---|
Lord of the Unreal | UU | Creature — Human Wizard | Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/2 |
Volt-Charged Berserker | Creature — Human Berserker | Volt-Charged Berserker can't block. 4/3 | |
Kongming, "Sleeping Dragon" | 2WW | Legendary Creature — Human Advisor | Other creatures you control get +1/+1. 2/2 |
Abzan Battle Priest | 3W | Creature — Human Cleric | Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink. 3/2 |
Kessig Malcontents | 2R | Creature — Human Warrior | When Kessig Malcontents enters the battlefield, it deals damage to target player or planeswalker equal to the number of Humans you control. 3/1 |
Hanweir Garrison | 2R | Creature — Human Soldier | Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.) 2/3 |
Hyrax Tower Scout | 2G | Creature — Human Scout | When Hyrax Tower Scout enters the battlefield, untap target creature. 3/3 |
Nightsquad Commando | 2B | Creature — Human Soldier | When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token. 2/3 |
Mystic Archaeologist | 1U | Creature — Human Wizard | {3}{U}{U}: Draw two cards. 2/1 |
Third Path Savant | 2U | Creature — Human Wizard | {7}: Draw two cards. 2/3 |