Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Balance

1W · Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Similar cards

Color identity:
NameManaTypeText
Ronom Serpent 5USnow Creature — Serpent Ronom Serpent can't attack unless defending player controls a snow land. When you control no snow lands, sacrifice Ronom Serpent. 5/6
Bend or Break 3RSorcery Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
Tectonic Break XRRSorcery Each player sacrifices X lands.
Aven Trailblazer 2WCreature — Bird Soldier Flying Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control. 2/*
Double Cross 3BBSorcery Choose another player. Look at that player's hand and choose a card other than a basic land card from it. They discard that card. At the beginning of the first upkeep in your next game with that player, look at that player's hand and choose a card other than a basic land card from it. They discard that card.
Capital Punishment 4BBSorcery Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.
Dakkon Blackblade 2WUUBLegendary Creature — Human Warrior Dakkon Blackblade's power and toughness are each equal to the number of lands you control. */*
Smallpox BBSorcery Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
Awakened Amalgam 4Artifact Creature — Golem Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control. */*
Last Rites 2BSorcery Discard any number of cards. Target player reveals their hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
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