Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Balance of Power

3UU · Sorcery

If target opponent has more cards in hand than you, draw cards equal to the difference.

Similar cards

Color identity:
NameManaTypeText
Teferi's Ageless Insight 2UULegendary Enchantment If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Investigator's Journal 2Artifact — Clue Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls. {2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card. {2}, Sacrifice Investigator's Journal: Draw a card.
Nekusar, the Mindrazer 2UBRLegendary Creature — Zombie Wizard At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. 2/4
Tymora's Invoker 1UCreature — Orc Rogue Sleight of Hand — {8}: Draw two cards. 1/3
The Great Synthesis Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis. II — Return all non-Phyrexian creatures to their owners' hands. III — You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield (front face up).
Academy at Tolaria West Plane — Dominaria At the beginning of your end step, if you have no cards in hand, draw seven cards. Whenever chaos ensues, discard your hand.
Wistful Thinking 2USorcery Target player draws two cards, then discards four cards.
A-Sand Augury 1USorcery — Adventure Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)
Deliberate 1UInstant Scry 2, then draw a card.
Introduction to Prophecy 3Sorcery — Lesson Scry 2, then draw a card.
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