Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Balance of Power

3UU · Sorcery

If target opponent has more cards in hand than you, draw cards equal to the difference.

Similar cards

Color identity:
NameManaTypeText
The Wedding of River Song 2WSorcery Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend. Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Covenant of Minds 4USorcery Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
Memory Jar 5Artifact {T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
Induced Amnesia 2UEnchantment When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards. When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
Heed the Mists 3UUSorcery — Arcane Mill a card, then draw cards equal to the milled card's mana value.
Doom Weaver 4BBCreature — Spider Horror Reach Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power." 1/8
Perish the Thought 2BSorcery Target opponent reveals their hand. You choose a card from it. That player shuffles that card into their library.
Oblivion's Hunger 1BInstant Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy the creature.)
Voice of Many 2GGCreature — Elf Druid When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you. 3/3
Shrieking Affliction BEnchantment At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life.
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