Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Balance of Power

3UU · Sorcery

If target opponent has more cards in hand than you, draw cards equal to the difference.

Similar cards

Color identity:
NameManaTypeText
Geth's Grimoire 4Artifact Whenever an opponent discards a card, you may draw a card.
Portent USorcery Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.
Rogue Refiner 1GUCreature — Human Rogue When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters). 3/2
Conch Horn 2Artifact {1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
Insight 2UEnchantment Whenever an opponent casts a green spell, you draw a card.
Zephyr Boots 1Artifact — Equipment Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Basilisk Collar 1Artifact — Equipment Equipped creature has deathtouch and lifelink. Equip {2}
Edgin, Larcenous Lutenist 1URLegendary Creature — Human Bard Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.) Whenever you cast your second spell each turn, goad target creature an opponent controls. 3/3
Pygmy Kavu 3GCreature — Kavu When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control. 1/2
Fateful Handoff 3BSorcery Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.
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