Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Balancing Act

2WW · Sorcery

Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.

Similar cards

Color identity:
NameManaTypeText
Avenger en-Dal 1WCreature — Human Spellshaper {2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness. 1/1
Decoy Gambit 2UInstant For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.
Call to the Void 4BSorcery Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.
Nefarious Imp 2BCreature — Imp Flying Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/1
Knowledge Is Power 3WUEnchantment Creatures you control get +X/+X, where X is the number of cards you've drawn this turn.
Artificer's Epiphany 2UInstant Draw two cards. If you control no artifacts, discard a card.
Oversimplify 3GUSorcery Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.
Reality Smasher 4CCreature — Eldrazi ({C} represents colorless mana.) Trample, haste Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card. 5/5
Drastic Revelation 2UBRSorcery Discard your hand. Draw seven cards, then discard three cards at random.
Ruthless Winnower 3BBCreature — Elf Rogue At the beginning of each player's upkeep, that player sacrifices a non-Elf creature. 4/4
Page 150