M:tG card similarity search
2R · Creature — Kor Berserker
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When Balduvian Berserker dies, it deals damage equal to its power to any target. 1/3
Name | Mana | Type | Text |
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Sapling of Colfenor | 3B/GB/G | Legendary Creature — Treefolk Shaman | Indestructible Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand. 2/5 |
Elenda, the Dusk Rose | 2WB | Legendary Creature — Vampire Knight | Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power. 1/1 |
Careless Celebrant | 1R | Creature — Satyr Shaman | When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls. 2/1 |
Symmetry Matrix | 4 | Artifact | Whenever a creature with power equal to its toughness enters the battlefield under your control, you may pay {1}. If you do, draw a card. |
Bartered Cow | 3W | Creature — Ox | When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") 3/3 |
Scuttling Doom Engine | 6 | Artifact Creature — Construct | Scuttling Doom Engine can't be blocked by creatures with power 2 or less. When Scuttling Doom Engine dies, it deals 6 damage to target opponent or planeswalker. 6/6 |
Mercenaries | 3W | Creature — Human Mercenary | {3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability. 3/3 |
Kjeldoran Gargoyle | 5W | Creature — Gargoyle | Flying, first strike Whenever Kjeldoran Gargoyle deals damage, you gain that much life. 3/3 |
Elvish Impersonators | 3G | Creature — Elves | As Elvish Impersonators enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. */* |
Penance | 2W | Enchantment | Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage. |