Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Balduvian Conjurer

1U · Creature — Human Wizard

{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land. 0/2

Similar cards

Color identity:
NameManaTypeText
Summoner's Bane 2UUInstant Counter target creature spell. Create a 2/2 blue Illusion creature token.
Fraction Jackson 2GCreature — Human Hero {G}, {T}: Return target card with a ½ on it from your graveyard to your hand. 1/1.5
Rushwood Herbalist 2GCreature — Human Spellshaper {G}, {T}, Discard a card: Regenerate target creature. 2/2
Baton of Courage 3Artifact Flash Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
Warped Physique UBInstant Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
View from Above 1UInstant Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
The Sea Devils 2GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.) III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.
Tempest Caller 2UUCreature — Merfolk Wizard When Tempest Caller enters the battlefield, tap all creatures target opponent controls. 2/3
Rageform 2RREnchantment When Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Ritual of Hope 1WInstant Creatures you control get +1/+1 until end of turn. Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
Page 512