M:tG card similarity search
2U · Creature — Human Wizard
{U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Ray of Ruin | 4B | Sorcery | Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) |
Halimar Wavewatch | 1U | Creature — Merfolk Soldier | Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 0/6 LEVEL 5+ 6/6 Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 0/3 |
Ardenvale Tactician | 1WW | Creature — Human Knight | Flying 2/3 |
Tail the Suspect | GU | Sorcery — Adventure | Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.) |
Tectonic Rift | 3R | Sorcery | Destroy target land. Creatures without flying can't block this turn. |
Awaken the Woods | XGG | Sorcery | Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.) |
Stormchaser Drake | 1U | Creature — Drake | Flying Whenever Stormchaser Drake becomes the target of a spell you control, draw a card. 2/1 |
Valeron Wardens | 2G | Creature — Human Monk | Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card. 1/3 |
Flying Men | U | Creature — Human | Flying 1/1 |
Fa'adiyah Seer | 1G | Creature — Human Shaman | {T}: Draw a card and reveal it. If it isn't a land card, discard it. 1/1 |