M:tG card similarity search
2RR · Creature — Human Barbarian
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random. 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Null Brooch | 4 | Artifact | {2}, {T}, Discard your hand: Counter target noncreature spell. |
| Sakashima's Protege | 4UU | Creature — Shapeshifter | Flash Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) You may have Sakashima's Protege enter the battlefield as a copy of any permanent that entered the battlefield this turn. 3/1 |
| Slayer of the Wicked | 3W | Creature — Human Soldier | When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie. 3/2 |
| Windrider Wizard | 2U | Creature — Human Wizard | Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card. 2/2 |
| Potion of Healing | 1W | Artifact | When Potion of Healing enters the battlefield, draw a card. {W}, {T}, Sacrifice Potion of Healing: You gain 3 life. |
| Omen of the Forge | 1R | Enchantment | Flash When Omen of the Forge enters the battlefield, it deals 2 damage to any target. {2}{R}, Sacrifice Omen of the Forge: Scry 2. |
| Oona's Blackguard | 1B | Creature — Faerie Rogue | Flying Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. 1/1 |
| Flow of Knowledge | 4U | Instant | Draw a card for each Island you control, then discard two cards. |
| Flux | 2U | Sorcery | Each player discards any number of cards, then draws that many cards. Draw a card. |
| Sejiri Steppe | Land | Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}. |