M:tG card similarity search
XR · Instant
Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
Name | Mana | Type | Text |
---|---|---|---|
Merciless Predator | Creature — Werewolf | At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator. 3/2 | |
One of the Pack | Creature — Werewolf | At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack. 5/6 | |
Rampaging Werewolf | Creature — Werewolf | At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf. 6/4 | |
Howlpack of Estwald | Creature — Werewolf | At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald. 4/6 | |
Gatstaf Howler | Creature — Werewolf | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler. 3/3 | |
Aladdin's Lamp | 10 | Artifact | {X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. |
Champion's Victory | U | Instant | Cast this spell only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand. |
Remove | U | Instant | Cast this spell only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand. |
Jushi Apprentice | 1U | Creature — Human Wizard | {2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. 1/2 |
Inquisitorial Rosette | 2 | Artifact — Equipment | Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |