Card Codex

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17 May 2024: Card library updated.

Balduvian Rage

XR · Instant

Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.

Similar cards

Color identity:
NameManaTypeText
Thunderkin Awakener 1RCreature — Elemental Shaman Haste Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step. 1/2
Might of the Old Ways 1GInstant Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card.
Hermit of the Natterknolls 2GCreature — Human Werewolf Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. 2/3
Skanos, Green Dragon Vassal 4GGLegendary Creature — Dragon Ranger Vigilance Whenever Skanos, Green Dragon Vassal attacks, untap another target attacking creature. It gets +X/+0 until end of turn, where X is Skanos's power. 6/6
Think Twice 1UInstant Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Jelenn Sphinx 3WUCreature — Sphinx Flying, vigilance Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn. 1/5
Instigator Gang 3RCreature — Human Werewolf Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang. 2/3
Flowstone Overseer 2RRRCreature — Beast {R}{R}: Target creature gets +1/-1 until end of turn. 4/4
Galepowder Mage 3WCreature — Kithkin Wizard Flying Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/3
Wall of Wonder 2UUCreature — Wall Defender (This creature can't attack.) {2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender. 1/5
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