M:tG card similarity search
3W · Creature — Kithkin Soldier
{T}: Tap target creature. Whenever you cast a white spell, you may untap Ballynock Trapper. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Invert the Skies | 3G/U | Instant | Creatures your opponents control lose flying until end of turn if {G} was spent to cast this spell, and creatures you control gain flying until end of turn if {U} was spent to cast this spell. (Do both if {G}{U} was spent.) |
Imperiosaur | 2GG | Creature — Dinosaur | Spend only mana produced by basic lands to cast this spell. 5/5 |
Young Pyromancer | 1R | Creature — Human Shaman | Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. 2/1 |
Tsabo's Web | 2 | Artifact | When Tsabo's Web enters the battlefield, draw a card. Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step. |
Serum Sovereign | 4U | Creature — Phyrexian Sphinx | Flying Whenever you cast a noncreature spell, put an oil counter on Serum Sovereign. {U}, Remove an oil counter from Serum Sovereign: Draw a card, then scry 2. 4/4 |
Hangar Scrounger | 2R | Creature — Dwarf Pilot | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature becomes tapped, you may discard a card. If you do, draw a card. 2/1 |
Valorous Steed | 4W | Creature — Unicorn | Vigilance (Attacking doesn't cause this creature to tap.) When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance. 3/3 |
Hecatomb | 1BB | Enchantment | When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target. |
Renegade Troops | 4R | Creature — Human Soldier | Haste 4/2 |
Geist of Saint Traft | 1WU | Legendary Creature — Spirit Cleric | Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat. 2/2 |