Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ballyrush Banneret

1W · Creature — Kithkin Soldier

Kithkin spells and Soldier spells you cast cost {1} less to cast. 2/1

Similar cards

Color identity:
NameManaTypeText
Elgaud Shieldmate 3UCreature — Human Soldier Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/3
Corpse Lunge 2BInstant As an additional cost to cast this spell, exile a creature card from your graveyard. Corpse Lunge deals damage equal to the exiled card's power to target creature.
Plargg, Dean of Chaos 1RLegendary Creature — Orc Shaman {T}, Discard a card: Draw a card. {4}{R}, {T}: Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order. 2/2
Refreshing Rain 3GInstant If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost. Target player gains 6 life.
Longbow Archer WWCreature — Human Soldier Archer First strike; reach (This creature can block creatures with flying.) 2/2
Hand to Hand 2REnchantment During combat, players can't cast instant spells or activate abilities that aren't mana abilities.
Risen Executioner 2BBCreature — Zombie Warrior Risen Executioner can't block. Other Zombie creatures you control get +1/+1. You may cast Risen Executioner from your graveyard if you pay {1} more to cast it for each other creature card in your graveyard. 4/3
Ranger of Eos 3WCreature — Human Soldier Ranger When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle. 3/2
Hinterland Scourge Creature — Werewolf Hinterland Scourge must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge. 3/2
Shrill Howler 2GCreature — Werewolf Horror Creatures with power less than Shrill Howler's power can't block it. {5}{G}: Transform Shrill Howler. 3/1
Page 228