Card Codex

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17 May 2024: Card library updated.

Balmor, Battlemage Captain

UR · Legendary Creature — Bird Wizard

Flying Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn. 1/3

Similar cards

Color identity:
NameManaTypeText
Tanazir Quandrix 3GULegendary Creature — Elder Dragon Flying, trample When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn. 4/4
Cloudgoat Ranger 3WWCreature — Giant Warrior Ranger When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn. 3/3
Humongulus 4UCreature — Homunculus Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/5
Boros Challenger RWCreature — Human Soldier Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {2}{R}{W}: Boros Challenger gets +1/+1 until end of turn. 2/3
Hydra's Impenetrable Hide Sorcery Each Head gains indestructible until the end of the Hydra's next turn.
Arborback Stomper 3GGCreature — Beast Trample When Arborback Stomper enters the battlefield, you gain 5 life. 5/4
Dwynen, Gilt-Leaf Daen 2GGLegendary Creature — Elf Warrior Reach Other Elf creatures you control get +1/+1. Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control. 3/4
Tale of Tinúviel 3WWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel. II — Return target creature card from your graveyard to the battlefield. III — Up to two target creatures you control each gain lifelink until end of turn.
Lantern Scout 2WCreature — Human Scout Ally Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn. 3/2
The Warrior Hero {T}: Target creature you control gains haste until end of turn.
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