M:tG card similarity search
3RR · Creature — Demon
Flying Whenever Balor attacks or dies, choose one or more. Each mode must target a different player. • Target opponent draws three cards, then discards three cards at random. • Target opponent sacrifices a nontoken artifact. • Balor deals damage to target opponent equal to the number of cards in their hand. 5/5
Name | Mana | Type | Text |
---|---|---|---|
Unburden | 1BB | Sorcery | Target player discards two cards. Cycling {2} ({2}, Discard this card: Draw a card.) |
Oltec Matterweaver | 2W | Creature — Human Artificer | Whenever you cast a creature spell, choose one — • Create a 1/1 colorless Gnome artifact creature token. • Create a token that's a copy of target artifact token you control. 2/4 |
Unexplained Vision | 4U | Sorcery | Draw three cards. Adamant — If at least three blue mana was spent to cast this spell, scry 3. |
Cathartic Adept | U | Creature — Human Wizard | {T}: Target player mills a card. 1/1 |
Mindscour Dragon | 4UU | Creature — Dragon | Flying Whenever Mindscour Dragon deals combat damage to an opponent, target player mills four cards. 4/4 |
Jace's Triumph | 2U | Sorcery | Draw two cards. If you control a Jace planeswalker, draw three cards instead. |
Memory Sluice | U/B | Sorcery | Target player mills four cards. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
Magus of the Bazaar | 1U | Creature — Human Wizard | {T}: Draw two cards, then discard three cards. 0/1 |
You Happen On a Glade | 2G | Instant | Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand. |
Kami of Transmutation | 1W | Creature — Spirit | When Kami of Transmutation enters or leaves the battlefield, choose one — • Each permanent card in your hand perpetually becomes an artifact in addition to its other types. • Each permanent card in your hand perpetually becomes an enchantment in addition to its other types. 2/2 |