M:tG card similarity search
1G · Creature — Beast
Baloth Pup has trample as long as it has a +1/+1 counter on it. 3/1
Name | Mana | Type | Text |
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Clockwork Swarm | 4 | Artifact Creature — Insect | Clockwork Swarm enters the battlefield with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep. 0/3 |
_____-o-saurus | 4GG | Creature — Alien Dinosaur | Trample When this creature enters the battlefield, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.) 3/3 |
Court Cleric | W | Creature — Human Cleric | Lifelink (Damage dealt by this creature also causes you to gain that much life.) Court Cleric gets +1/+1 as long as you control an Ajani planeswalker. 1/1 |
Indulgent Aristocrat | B | Creature — Vampire Noble | Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. 1/1 |
Lifecraft Cavalry | 4G | Creature — Elf Warrior | Trample Revolt — Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. 4/4 |
Sage of Hours | 1U | Creature — Human Wizard | Heroic — Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it. Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one. 1/1 |
Blade of the Bloodchief | 1 | Artifact — Equipment | Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1} |
Icing Manipulator | 1G | Creature — Human Employee | Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {3}{G}, {T}: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery. 1/3 |
Sulam Djinn | 5G | Creature — Djinn | Trample Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common. 6/6 |
Ridgescale Tusker | 3GG | Creature — Pangolin Beast | When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control. 5/5 |