Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Baloth Pup

1G · Creature — Beast

Baloth Pup has trample as long as it has a +1/+1 counter on it. 3/1

Similar cards

Color identity:
NameManaTypeText
Ascendant Packleader GCreature — Wolf Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader. 2/1
Dream Devourer 1BCreature — Demon Cleric Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.) Whenever you foretell a card, Dream Devourer gets +2/+0 until end of turn. 0/3
Sisay's Ingenuity UEnchantment — Aura Enchant creature When Sisay's Ingenuity enters the battlefield, draw a card. Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn."
Yotian Dissident GWCreature — Human Artificer Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target creature you control. 1/1
Herald of Vengeance 3WWCreature — Angel Flying When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn. 4/5
Curse of the Fire Penguin Creature Creature — Penguin Trample When this creature dies, return Curse of the Fire Penguin to the battlefield. 6/5
Virtue of Loyalty 3WWEnchantment At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
Sunblade Elf GCreature — Elf Warrior Sunblade Elf gets +1/+1 as long as you control a Plains. {4}{W}: Creatures you control get +1/+1 until end of turn. 1/1
Diviner's Wand 3Tribal Artifact — Wizard Equipment Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip {3}
Domri, City Smasher 4RGLegendary Planeswalker — Domri [+2]: Creatures you control get +1/+1 and gain haste until end of turn. [−3]: Domri, City Smasher deals 3 damage to any target. [−8]: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn. Loyalty 4
Page 296