M:tG card similarity search
2BB · Legendary Creature — Zombie Dwarf
Minion creatures get +1/+1. {B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Culmination of Studies | XUR | Sorcery | Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent. |
Favorable Winds | 1U | Enchantment | Creatures you control with flying get +1/+1. |
Enhanced Surveillance | 1U | Enchantment | You may look at an additional two cards each time you surveil. Exile Enhanced Surveillance: Shuffle your graveyard into your library. |
Mantle of Webs | 1G | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.) |
Web | G | Enchantment — Aura | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) |
A-Skull Skaab | UB | Creature — Zombie | Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Whenever a creature you control exploits a creature, create a 2/2 black Zombie creature token. 2/2 |
Unbreathing Horde | 2B | Creature — Zombie | Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it. 0/0 |
Essence Flux | U | Instant | Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. |
Team Pennant | 1 | Artifact — Equipment | Equipped creature gets +1/+1 and has vigilance and trample. Equip creature token {1} Equip {3} |
Mesmeric Fiend | 1B | Creature — Nightmare Horror | When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand. 1/1 |